AI Insights · Timothy · October 2024
Top 5 Play Pass Games on iOS in Oceania Q3 2024
Explore the performance trends of the top Play Pass games in Oceania on iOS during Q3 2024, highlighting downloads, revenue, and active user shifts.
In the third quarter of 2024, the top Play Pass games on iOS in Oceania displayed diverse performance trends across downloads, revenue, and active user metrics.
Sudoku.com - Number Games from Easybrain Ltd experienced fluctuations in weekly downloads, starting at approximately 6.5K in early July and dipping to around 3.2K by September, before slightly recovering to 4.1K. Revenue for this app remained relatively stable, peaking at around $609 in mid-August. The app maintained a solid base of weekly active users, starting at 91.6K and ending the quarter with 85.2K users.
Flow Free by Big Duck Games LLC saw a consistent decline in weekly downloads from 2.7K at the beginning of July to 1.8K by the end of September. Revenue also experienced a downward trend, with minor fluctuations, peaking at $1.05K in mid-August. Despite these trends, Flow Free maintained a robust weekly active user count, starting at 127.4K and closing the quarter with 107.1K users.
Touchgrind BMX 2 by Illusion Labs demonstrated an interesting pattern in downloads, with a notable spike to 3.9K in early August followed by a gradual decline to 1.3K. Revenue for this app showed some volatility, reaching a high of $616 in early August. Weekly active users mirrored the download trend, peaking at 10K in early August before settling at 4.9K by the end of the quarter.
Pixel Art - Color by Number, another title from Easybrain Ltd, exhibited a steady increase in weekly downloads, climbing from 1.8K in early July to 2.1K by the end of September. Revenue trended upwards as well, reaching $1.3K in mid-September. The app maintained a stable number of weekly active users throughout the quarter, starting at 14K and ending at 13.9K.
Nonogram.com - Number Games, also by Easybrain Ltd, faced a decline in both downloads and revenue over the quarter. Downloads decreased from 1.9K to 1.1K, while revenue saw a drop from $136 to $109. Weekly active users remained relatively stable, averaging around 17.5K.
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